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Game Mechanics

Deep dive into Universal Tower Defense game systems, formulas, and hidden mechanics.

Trait System

Traits are random modifiers that can dramatically boost unit power. Use Rerolls to change traits. Higher rarity traits have lower drop rates.

TraitDrop RateEffect
Ruler0.1%Best trait in game. Massive stat boost, changes placement mechanics.
Duelist0.8%+25% Crit Chance, +Range, +Boss Damage. Best for Kyito.
Sacred0.3%Strong damage boost. Alternative to Ruler for main DPS.
Scarred0.3%+25% Damage, -Cooldown, +25% Range.
FortunateUnknownIncreases gold income. Essential for Speed Cart.

Tip: Kyito only needs Duelist (0.8%) to be effective. Kenpachi ideally wants Ruler (0.1%) or Sacred (0.3%). Speed Cart MUST have Fortunate for optimal economy.

🌟 Etherealization System

Consume duplicate units (Dupes) to enhance your main unit. Each Ethereal level unlocks new passive abilities or stat boosts.

How It Works

  • • Fuse duplicate units into your main copy
  • • Each fusion increases Ethereal Level (E1 → E6)
  • • Higher levels unlock stronger passives
  • • Never sell duplicate core units!

Priority Units

  • Speed Cart: +Money passive per level
  • Virtual Idol: Enhanced buff potency
  • Kyito: Unlocks damage passives
  • Ace/Spade: Easier to E6 than Scarlet Maid

Warning: Secret units like Sun Jin Wu require 7 duplicates for max level, which is nearly impossible at 0.00625% drop rate. Focus on Mythics instead.

💎 Relic System (Equipment)

Relics provide powerful stat boosts. Each unit can equip Hat, Top, and Bottom pieces. Mythic relics drop from high-difficulty Story Mode and Legend Stages.

Sub-stat Priority

StatMax ValueNotes
Crit RateVariableMultiplicative, not additive! (15% × 1.375 = ~20%, not 52.5%)
Crit Damage+72%Best for crit-based units like Kyito.
DOT Damage+45%Best for burn units like Ace.
Buff Potency+27%Essential for Virtual Idol/Miku.
Cooldown-22.5%Universal DPS boost for all skill units.
Damage+48%General DPS boost.
Range+22%Good for support units.

Do

  • • Prioritize 5-substat Mythic relics
  • • Upgrade costs ~20k Gold per piece
  • • Match relic stats to unit role

Avoid

  • • Crit Rate gear on non-crit units
  • • 3-substat relics (waste upgrades on new stats)
  • • Accidentally selling equipped relics

Critical: Crit Rate on relics is MULTIPLICATIVE, not additive! A +37.5% Crit Rate relic only takes 15% base crit to ~20%, NOT 52.5%. Crit Rate relics are a trap for most units.

🔥 Evolution System

Evolve Mythic units to unlock their full potential. Evolution requires Takedowns (kills) and specific materials.

Requirements

  • Takedowns: 5,000-6,200 kills
  • Fragments: Burning, Ocean, Universal
  • Special Items: Unit-specific (Hats, Blades, etc.)

Best Farming Spots

  • Takedowns: Story Act 1 (fast, many enemies)
  • Materials: Half-hour Challenge (10% drop)
  • Special Items: Legend Stages (14.5% at 1000%)

Tip: Don't farm Infinite mode for takedowns - enemies are too tanky and waves are slow. Story Act 1 is much faster.

💰 Economy System

Speed Cart (Speedwagon) is the only money-generating unit in the game. Economy management is crucial for high-difficulty content.

🛒

Speed Cart

~6,000 gold per wave when fully upgraded (only 2 upgrades needed)

🍀

Fortunate Trait

Must-have trait for Speed Cart to maximize gold income

⬆️

Etherealization

Higher E-levels unlock "More Money" passive

Virtual Realm Tip: Reset until you get "The Lovers" card which gives +1 placement limit. This allows 2 Speed Carts, solving all economy issues.

👹 Boss Mechanics

Bosses in Featured Challenges and late-game content have special immunities that must be handled properly.

Immunity Phase

  • • Bosses start immune to Slow and Stun
  • • Must break their shield/armor first
  • • Use armor-piercing units (Kenpachi, Ace) to break immunity
  • • Then apply CC (Shikamaru 10s stun, etc.)

Multiplayer Scaling

  • • Boss HP increases with more players (150 solo → 200 duo)
  • • Enemy strength also scales up
  • • Kill-based mana units (Sun Jin Wu) suffer in co-op
  • • Solo may actually be easier than co-op in some cases

📊 Stat Point Allocation

Units gain stat points when leveling up. Optimal allocation depends on unit role.

Unit TypePriority 1Priority 2Reason
DPS UnitsCooldownDamageCooldown reduction has highest DPS impact for skill-based units.
Buff/SupportRangeCooldownLarger range covers more allied towers for buffs.

Difficulty System

Adjustable difficulty multiplier affects enemy stats and rewards. Higher difficulty = better drops.

75% (Recommended Start)

  • • Called "Low Modulation"
  • • Best for new players
  • • Story Mode & Nightmare

100% (Standard)

  • • Normal difficulty
  • • Balanced rewards
  • • Good for farming

1000% (Expert)

  • • ~400 Gems per Act
  • • 14.5% material drop rate
  • • Requires strong units (Ace/Kenpachi)

Efficiency Note: Don't blindly set 1000% if you can't clear quickly. A fast 100% clear often beats a slow 1000% clear in terms of rewards per hour.