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UTD Relic Tier List

Best relics for Universal Tower Defense ranked by impact. Find optimal relics for your units and maximize your DPS.

Data Source:YouTube guides, community testing|Updated: Dec 2025|Values at Mythic quality, fully enhanced
8
Total Relics
4
S-Tier Relics
20K
Max Enhance Cost
Mythic
Best Quality
S

S Tier Relics

Must-have relics - prioritize these for your main units

⏱️

Cooldown Relic

-22.5%

Reduces attack interval (effectively increases attack speed)

Best For

Sun Jin Wu- More summons = more damage
Berserker- Faster skill rotations
All DPS- Universal DPS increase

Buff Potency Relic

+27%

Increases the effectiveness of buffs provided to allies

Best For

Virtual Idol (Miku)- MUST HAVE - stronger team buffs
🛡️

Hyper Armor Damage Relic

+99%

Increases damage against Hyper Armored enemies

Best For

Berserker (Kenpachi)- MUST HAVE - essential for boss shields
Boss Killers- Shreds armored enemies
🔥

DOT Damage Relic

+45%

Increases damage over time effects (Burn, Poison, etc.)

Best For

Ace (Spade)- MUST HAVE - massive burn damage increase
Poison units- Boosts all DoT effects
A

A Tier Relics

Strong relics - great for specific builds

⚔️

Damage Relic

+48%

Increases all damage dealt

Best For

All DPS units- Universal damage boost
💥

Crit Damage Relic

+72%

Increases critical hit damage multiplier

Best For

Kyito- Pair with Duelist trait
Crit-based units- Multiplies crit hits
B

B Tier Relics

Situational relics - useful in specific scenarios

📏

Range Relic

+22%

Increases attack range

Best For

Virtual Idol- Buff more allies
Support units- Better coverage
🎯

Crit Rate Relic

+37.5%

Increases critical hit chance (multiplicative, not additive!)

Crit rate is MULTIPLICATIVE. 15% base + 37.5% relic = ~20% actual, NOT 52.5%

Best For

Kyito- But multiplicative, not additive!

Relic Priority Guide

Which relics to farm first for each role

🗡️ Main DPS

  1. 1. Cooldown Reduction
  2. 2. Damage
  3. 3. Crit Damage (if crit build)

✨ Support (Miku)

  1. 1. Buff Potency (MUST)
  2. 2. Range
  3. 3. Cooldown

🔥 DoT Units (Ace)

  1. 1. DOT Damage (MUST)
  2. 2. Cooldown
  3. 3. Damage

🛡️ Boss Killer (Kenpachi)

  1. 1. Hyper Armor Damage (MUST)
  2. 2. Damage
  3. 3. Cooldown

🎯 Crit Build (Kyito)

  1. 1. Crit Damage
  2. 2. Damage
  3. 3. Cooldown

⚠️ Avoid

  • • Crit Rate (multiplicative trap)
  • • Range (niche use only)