Evolution Takedown Calculator
Calculate how many runs and hours needed to evolve your units. Plan your farming efficiently.
Data Source:youtube_analysis|Updated: 2025-12-17|Confidence: B
Configuration
Mythic(更木剑八)
Required: 5,000
~150 enemies / 5min
% of enemies killed by your unit
Progress
0.0%
0 / 5,000
Remaining
5,000
takedowns needed
Runs Needed
42
120 takedowns/run
Time Estimate
3h 30m
1440 takedowns/hour
Required Materials for Kenpachi (Berserker)
5,000
Takedowns
1
Universal Fragment
5
Burning Fragment
5
Ocean Fragment
Recommended to farm in Story Act 1 for fastest takedown accumulation
Evolution Effects
- +Transforms into Hybrid (Ground + Air)
- +Full AoE attack
- +Debuff on hit: Vulnerability (+15% damage taken)
- +Armor Pierce: Ignores 50% armor/resistance
Farming Spot Comparison
| Spot | Enemies | Time | Takedowns/hr | Difficulty | Notes |
|---|---|---|---|---|---|
| Story Act 1Best | 150 | 5min | 1440 | Easy | Best spot for takedown farming. Simple enemies, fast clear. |
| Story Act 6 | 200 | 10min | 960 | Medium | More enemies but harder. Not recommended unless farming other materials. |
| Marine Base | 180 | 12min | 720 | Medium | Good for marine-related evolution materials. |
| Legend Stage 1 | 100 | 8min | 600 | Hard | Lower enemy count but drops Stars. Not efficient for pure takedowns. |
| Legend Stage 2 | 120 | 10min | 576 | Hard | Drops Hand Blades for Kyito evolution. |
| Legend Stage 3 (Marine) | 130 | 12min | 520 | Hard | Drops Spade Hat for Ace evolution. ~10-14.5% drop rate. |
| Infinite Mode | 300 | 30min | 480 | Very Hard | NOT recommended for takedowns. Enemies too tanky, waves too slow. Only for endgame content. |
| Half-hour Challenge | 80 | 15min | 256 | Medium | Gives 3 Rerolls. Better for materials (10% drop rate) than pure takedowns. |
Important Calculation Rules
- Solo Kills Only: Only kills made by the specific unit count as takedowns. Teammate kills do NOT count!
- Difficulty Setting: Higher difficulty (75%/100%/1000%) does NOT increase takedown count. Higher difficulty only increases material drop rates (10% → 14.5%).
- Recommended Strategy: Use 75% difficulty for fastest clears when farming takedowns only.
- Avoid Infinite Mode: Enemies are too tanky and waves too slow. Story Act 1 is most efficient.
- Kill Rate: Adjust the kill rate slider based on how many enemies your target unit can kill. Lower it if other units in your team are stealing kills.
Formula:
Runs Needed = Remaining Takedowns / (Enemies per Run × Kill Rate %)
Time = Runs Needed × Average Time per Run
Time = Runs Needed × Average Time per Run
